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Answer by NicoLocke

should be... function OnGUI() { if( GUI.Button(Rect(10, 10, 130, 30), "Dance")) { animation.Play(); } }

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Answer by NicoLocke

Take a look at the marble ball game in [here][1]... might be what you're after. [1]: https://www.assetstore.unity3d.com/#/content/116

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Answer by NicoLocke

These might be some use, let me know how you get on. http://answers.unity3d.com/questions/391337/how-to-place-a-prefab-in-the-current-mouse-positio.html...

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Answer by NicoLocke

Check for spelling mistakes & grammar (upper & lower case). var blockMove : AnimationClip; // Name of the animation var blockObject : GameObject; // name of the game object you want to animate...

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Answer by NicoLocke

Much easier to achieve what you're after in 3D modelling software "blender..." http://www.blender.org It's open source & free... Plenty of tutorials online etc... Hope this helps!

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Answer by NicoLocke

I would create an animation, then you can either play the animation automatically on start or trigger the animation with a function (OnMouseDown, OnCollision etc). The animation could consist of the...

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Answer by NicoLocke

http://answers.unity3d.com/questions/196216/changing-color-of-a-3d-text.html http://answers.unity3d.com/questions/273879/color-change-and-stay-onmouseover.html...

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Answer by NicoLocke

This tutorial might put you on the right track... http://catlikecoding.com/unity/tutorials/runner/

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Answer by NicoLocke

Sounds like you want to look up UV mapping. see - http://answers.unity3d.com/questions/306959/uv-mapping.html

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Answer by NicoLocke

In PlayerSettings under Resolution and Presentation there is an option to hide the status bar. If you uncheck the box you will be able to see the status bar (battery life, wifi etc) whilst in app.

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Answer by NicoLocke

Ran into this issue the other day, all started when I swapped a model for a model with an increased amount of meshes. Prior to this scene was baking perfectly. I ended up using the Simple Mesh Combiner...

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Answer by NicoLocke

Try clearing GI cache in preferences

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Answer by NicoLocke

"0 non-direction lightmaps 0 B No Lightmaps" suggests that nothing has been baked. Have you set your objects to static? Can do this via the transform component. Do you have a screenshot of your...

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Answer by NicoLocke

You can duplicate scenes to get the same lighting setup, then just tweak each copied scene if need be.

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Answer by NicoLocke

Okay, I believe this issue is caused by the lightmap UV not filling the entire UV space. instead of using your own lightmap, try enabling generate uv lightmaps in the inspector for the model.

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Answer by NicoLocke

http://answers.unity3d.com/answers/1169569/view.html

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Answer by NicoLocke

Try using a different shader to the standard shader - try one of the mobile shaders to see if that makes a difference.

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Answer by NicoLocke

http://answers.unity3d.com/questions/950689/updating-global-illumination-at-runtime.html

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Answer by NicoLocke

Change 'Shadow Type', currently is No Shadows. Change to Soft Shadows.

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Answer by NicoLocke

should be... function OnGUI() { if( GUI.Button(Rect(10, 10, 130, 30), "Dance")) { animation.Play(); } }

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