Answer by NicoLocke
should be... function OnGUI() { if( GUI.Button(Rect(10, 10, 130, 30), "Dance")) { animation.Play(); } }
View ArticleAnswer by NicoLocke
Take a look at the marble ball game in [here][1]... might be what you're after. [1]: https://www.assetstore.unity3d.com/#/content/116
View ArticleAnswer by NicoLocke
These might be some use, let me know how you get on. http://answers.unity3d.com/questions/391337/how-to-place-a-prefab-in-the-current-mouse-positio.html...
View ArticleAnswer by NicoLocke
Check for spelling mistakes & grammar (upper & lower case). var blockMove : AnimationClip; // Name of the animation var blockObject : GameObject; // name of the game object you want to animate...
View ArticleAnswer by NicoLocke
Much easier to achieve what you're after in 3D modelling software "blender..." http://www.blender.org It's open source & free... Plenty of tutorials online etc... Hope this helps!
View ArticleAnswer by NicoLocke
I would create an animation, then you can either play the animation automatically on start or trigger the animation with a function (OnMouseDown, OnCollision etc). The animation could consist of the...
View ArticleAnswer by NicoLocke
http://answers.unity3d.com/questions/196216/changing-color-of-a-3d-text.html http://answers.unity3d.com/questions/273879/color-change-and-stay-onmouseover.html...
View ArticleAnswer by NicoLocke
This tutorial might put you on the right track... http://catlikecoding.com/unity/tutorials/runner/
View ArticleAnswer by NicoLocke
Sounds like you want to look up UV mapping. see - http://answers.unity3d.com/questions/306959/uv-mapping.html
View ArticleAnswer by NicoLocke
In PlayerSettings under Resolution and Presentation there is an option to hide the status bar. If you uncheck the box you will be able to see the status bar (battery life, wifi etc) whilst in app.
View ArticleAnswer by NicoLocke
Ran into this issue the other day, all started when I swapped a model for a model with an increased amount of meshes. Prior to this scene was baking perfectly. I ended up using the Simple Mesh Combiner...
View ArticleAnswer by NicoLocke
"0 non-direction lightmaps 0 B No Lightmaps" suggests that nothing has been baked. Have you set your objects to static? Can do this via the transform component. Do you have a screenshot of your...
View ArticleAnswer by NicoLocke
You can duplicate scenes to get the same lighting setup, then just tweak each copied scene if need be.
View ArticleAnswer by NicoLocke
Okay, I believe this issue is caused by the lightmap UV not filling the entire UV space. instead of using your own lightmap, try enabling generate uv lightmaps in the inspector for the model.
View ArticleAnswer by NicoLocke
Try using a different shader to the standard shader - try one of the mobile shaders to see if that makes a difference.
View ArticleAnswer by NicoLocke
http://answers.unity3d.com/questions/950689/updating-global-illumination-at-runtime.html
View ArticleAnswer by NicoLocke
Change 'Shadow Type', currently is No Shadows. Change to Soft Shadows.
View ArticleAnswer by NicoLocke
should be... function OnGUI() { if( GUI.Button(Rect(10, 10, 130, 30), "Dance")) { animation.Play(); } }
View Article
More Pages to Explore .....